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Last of us 2 character model
Last of us 2 character model








last of us 2 character model

The Last of Us Remastered, announced in early April and set to launch this summer, is a straight port of Naughty Dog's post-apocalyptic adventure from PS3 to PS4. "It's interesting that now, the bottleneck is 'can we fit all this on the disc?'" "Our cinematics are now running at 1080p and 60 fps, and that involved rendering them all from scratch," he said. However, bringing the game to the PS4's more PC-like architecture is still a challenge for Naughty Dog, and Druckmann expressed worries over being able to fit the game - as well as a handful of its DLC including the Ellie-focused narrative Left Behind - on a single Blu-ray Disc. The PS4 version will also include improved lighting, and some enemies that looked "a little blurry up close" will be fixed, according to Druckmann. "If we hadn't done that, we might not have made the call to bring it over to PS4."

last of us 2 character model

"We don't build it with high assets in mind to then port it, but it did give us a leg up," Druckmann said, explaining the PS4 is allowing developer Naughty Dog to use these higher-quality assets by default. For the PS3 original, these detailed renders were used only in cutscenes, then swapped out for lower-resolution versions when transitioning back into gameplay - a trick designed to make the game's more cinematic, dramatic moments look better. In the magazine's latest issue, as reported by CVG, cutscene-quality character models won't be restricted to cutscenes the graphical power of the PlayStation 4 is allowing Naughty Dog to use them freely throughout the game without worrying about the game's visual fidelity. That conspiracy theory has been debunked by the folks behind the game, but the fact the idea could exist at all reveals something uncomfortable about what limited types of bodies we are used to seeing in the medium.More detailed high-resolution character models will be the standard throughout The Last of Us Remastered, with developers using renders previously used only in cutscenes for the game's PlayStation 3 version, creative director Neil Druckmann told Edge. Perhaps the grossest result of all of this is the insistence that Abby could only look like this if her character was trans, as if only folks who are assigned male at birth could possibly have big muscles. Is there enough food for someone in the post-apocalypse to mass up like this? (Yes, the WLF is canonically depicted to have plenty of resources.) Can we really say this is a realistic body type if theoretically you have to train for ages to achieve it? (Realism has no bearing on how common something is, just whether or not it can be true.) This, of course, doesn’t satisfy some detractors - it just changes the debate. 64DhGmQod5- Mari-Ojibwe(Native American) writer on rest hiatus July 1, 2020 Me: May I present to you Colleen Fotsch whom Abby's body was based on. Bigoted male gamers: Abby is unrealistic women can never look like that










Last of us 2 character model